package tdt4240.iddqd.sprites;

import org.anddev.andengine.entity.sprite.AnimatedSprite;
import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;

public class Landscape extends AnimatedSprite {

	public Landscape(float dx, float dy, float w, float h, TiledTextureRegion image){
		super(dx, dy, w, h, image);
	}

}
